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 Self pass theory

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coheed&cambria

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PostSubject: Self pass theory   Fri Sep 23, 2011 1:15 am

recently, in my scl week three match with yuki, i had a legitimate DAISY SELF PASS, where the ball did not touch any other character and daisy shot off her own z chip for the goal. yuki can support this statement. in addition, we all know that dry bones can self pass, and daisy and dry bones have two of the flattest chips in the game

sure, these are extremely rare occurrences and just luck. but it makes me wonder, can every player in the game self pass?

if daisy and dry bones can with their flat chips, then why not others? for slow characters, their chip speed and distance is proportional to their running speed. ie, the "catch up speed" of receiving self chips should be the same for say a dk as to a wally because dk will chip it slower.

the factor i will take into consideration is AERIAL RANGE. weve all seen it, ive just never heard it discussed. a character like a wally or a toad can clear a wider range of aerial balls from tricks than other characters. my new perspective on loose ball clears is that all characters have the same catch up speed but that some have far greater range than others.

this leads me to believe that it may be possible for all characters to self pass (but similar to a daisy or dry bones self pass, it may just be a 1 in a billion chance that will ALMOST NEVER be discovered).

please let me know what you think of this proposal
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the-nintendo-master

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PostSubject: Re: Self pass theory   Fri Sep 23, 2011 1:30 am

That's true. You're right about the dynamics too.

The thing is, I doubt it is feasible in a real game.

Maybe, JUST MAYBE, if let's say, Luigi can self pass, that'd be great for a mindgame.

Boo's self pass is so freakin good because it is quick and easy to do. His deke makes him that much better. Toad has a self pass, but that arial range you're talking about is what limits him.
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coheed&cambria

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PostSubject: Re: Self pass theory   Fri Sep 23, 2011 1:35 am

i totally agree with that tnm

but the thing is, that now that i (and maybe others) are aware of the dynamics, we may be able to figure out the sequence or strategy to MAKE it feasible.

atm its nothing more than a work in progress, if i can figure this out (which i am trying to) it could completely break/revolutionize the game. the argument against home is that wally is better because of self pass and general z chip catch up. if its possible to redesign how daisy approaches the ball in order to self pass, it may completely tilt the game towards home.

i feel that im really onto something. idk what the correlation is, but there is some way to do it, im sure there is. il keep working on it and get back to you all
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the-nintendo-master

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PostSubject: Re: Self pass theory   Fri Sep 23, 2011 1:43 am

That's very cool. I can definitely see SOMETHING come out of this.
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Shadowinvadr-

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PostSubject: Re: Self pass theory   Fri Sep 23, 2011 10:13 pm

GL getting Bowser Jr. to self pass. lol!
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